Interactive Biology media learning development based on Google Site to developing the learning result

Published: Apr 17, 2024

Abstract:

Purpose: This research aims to develop interactive learning media based on Google Site for student learning styles or Learning Style, because each student has a different learning style, whether visual, kinesthetic or audio-visual learning styles.

Research methodology: The methodology used in this research is qualitative Research and Development research with a 4D approach, which is an extension of defining, designing, developing and disseminating. The instruments used in this research include validation and practicality sheets, pre-test and post-test question instruments.

Results: The data processing carried out in this research is processing media validity data and also its practicality using the N-Gain test. The research results obtained are: 1) Assessment of the suitability of the media by media experts at 80%. 2) Assessment of the suitability of the material by material experts at 80%, meaning that the media and learning materials fall into the appropriate category and do not need to be revised. The effectiveness test of N-Gain data media shows a percentage of 56.297%. Based on the N-Gain effectiveness interpretation category, a treatment is said to be effective if it meets a percentage above 76%. It is said to be quite effective if it meets a percentage between 56-75%. Based on the results of this research, the model product developed is quite effective and has a good contribution to improving the learning outcomes of junior high school students.

Keywords:
1. Media Development
2. Google site
Authors:
1 . Rahmat Dzulfikry
2 . Patta Bundu
3 . Syukur Saud
How to Cite
Dzulfikry, R., Bundu, P., & Saud, S. (2024). Interactive Biology media learning development based on Google Site to developing the learning result . Journal of Multidisciplinary Academic Business Studies, 1(3), 203–216. https://doi.org/10.35912/jomabs.v1i3.2096

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References

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  1. Adamu, I. G., Olayinka, A. A., & Usman, M. (2024). Factors influencing students academic performance: Case of Mai Idris Alooma Polytechnic Geidam. Journal of Social, Humanity, and Education, 4(2), 141-152.
  2. Almagro, R. E., & Edig, M. M. (2024). Mathematics learning motivated by computer attitude and social media engagement. Journal of Social, Humanity, and Education, 4(2), 79-97.
  3. De Porter, B., & Hernacki, M. (2010). Quantum Teaching. Bandung: PT Mizan Pustaka.
  4. Depdikbud. (2001). Kurikulum Pendidikan Dasar: Kurikulum KTSP SD/MI Mata Pelajaran Bahasa Indonesia. Jakarta: Puskur Depdiknas.
  5. DePorter, B. (2009). Quantum Learning "Fokuskan Energimu Dapatkan Yang Kamu Inginkan". Bandung: Kaifa.
  6. DePorter, B., & Hernacki, M. (1992). Quantum Learning: Unleasing The Genius In You. New York: Dell Publishing.
  7. Ekayani, P. (2017). Pentingnya Penggunaan Media Pembelajaran Untuk Meningkatkan Prestasi Belajar Siswa. Jurnal Lingkar Widyaiswara, 104 - 107.
  8. Ghufron, M., & Risnawati, N. R. (2014). Teori-Teori Psikologi. Yogyakarta: ArRuzz Media.
  9. Indah, D. S., Sunarno, W., & Sarwanto, S. (2018). Pengembangan Modul Fisika Berbasis Savi (Somatic, Auditory, Visualization, Intellectually) untuk Meningkatkan Motivasi Siswa pada Pembelajaran Fisika Kelas X Smk Jurusan Multimedia dengan Topik Impuls dan Momentum.
  10. Kadir. (2015). Statistika Terapan : Konsep, Contoh dan Analisis Data dengan Program SPSS/Lisrel dalam Penelitian. Jakarta: Rajawali Pers.
  11. Kustandi, C., & Sutjipto, B. (2016). Media Pembelajaran. Bogor: Ghalia Indonesia.
  12. Mabhanda, W. (2022). The role of green innovation in promoting sustainable economic development in Gweru, Zimbabwe. Journal of Sustainable Tourism and Entrepreneurship, 4(2), 87-103.
  13. Muchsinati, E. S., Oktalia, A., & Priscilla, Y. G. (2024). How e-human resource management can increase employee productivity in F&B in Batam. International Journal of Financial, Accounting, and Management, 5(4), 429-444.
  14. Mulyasa, E. (2008). Menjadi Guru Profesional Menciptakan Pembelajaran Kreatif. Bandung: PT. Remaja Rosdakarya.
  15. munir, R. (2010). KURIKULUM BERBASIS TEKNOLOGI INFORMASI DAN KOMINUKASI
  16. Nawawi, H., & hadari, M. (1995). Instrumen Penelitian Bidang Sosial Yogyakarta: Gajah Mada University.
  17. Nurullah, A., Gozali, E. O. D., Hamzah, R. S., Bakti, H., Khasman, R., & Maharani, M. A. (2024). An assessment of banking sector performance in Indonesia. International Journal of Financial, Accounting, and Management, 5(4), 407-417.
  18. PURWANTO. (2009). EVALUASI HASIL BELAJAR.
  19. Rusli, R., Suwatno, S., Rasto, R., & Muhammad, I. (2023). Identifikasi Gaya Belajar Siswa dan Dampaknya terhadap Hasil Belajar: Analisis pada Tingkat Pendidikan Menengah Atas. EDUKASIA: Jurnal Pendidikan dan Pembelajaran, 4(2), 859-870.
  20. Subrata, S. S. (1995). Psikologi Pendidikan. Jakarta: Raja Grafindo Persada.
  21. Sudjana, N. (2005). Dasar - Dasar Proses Belajar Mengajar. Bandung: Sinar Baru Algesindo.
  22. Sudjana, N. (2014). Penilaian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya.
  23. Sugiyono. (2013). Metode Penelitian Kuantitatif dan Kualitatif dan R&D. Bandung: CV Alfabeta.
  24. Susanto, A. (2013). Teori Belajar dan Pembelajaran. Jakarta: Kencana Prenada Group.
  25. Undang - Undang Sistem Pendidikan Nasional No. 20. (2003). Retrieved from Jakarta:
  26. Usman, M. U. (2000). Menjadi guru profesional.
  27. Wiarto, G. (2016). Media Pembelajaran Dalam Pendidikan Jasmani. Yogyakarta: Laksitas.