Interactive biology media learning development to the student learning style (audio-visual-kinesthetic) based on Google Site

Published: Aug 25, 2025

Abstract:

Purpose: This research aims to develop interactive learning media based on Google Sites tailored to students’ learning styles, including visual, auditory, and kinesthetic, in order to improve learning outcomes in junior high school biology.

Methods: This study used a Research and Development (R&D) approach with the 4D model (define, design, develop, disseminate). Instruments included expert validation sheets, practicality questionnaires, and pre-test and post-test questions. Data were analyzed using descriptive validation, practicality results, and the N-Gain test to measure effectiveness.

Results: The results showed that media expert validation scored 80%, material expert validation also 80%, and teacher validation 80%, all categorized as valid and requiring no revision. Student responses indicated positive perceptions: 100% found the media easy to understand and 80.9% found it visually attractive. The N-Gain score was 56.29%, categorized as “quite effective,” with average student achievement increasing from 70.47 (pre-test) to 87 (post-test), showing significant improvement in learning outcomes.

Conclusion: Google Site-based interactive learning media is valid, practical, and quite effective in supporting biology learning. Its application can increase students’ enthusiasm, understanding, and outcomes in the Human Digestive System topic.

Limitation: The research was limited to one school (SMP Insan Scholar Madani BSD), one subject (biology), and one topic (digestive system), so generalizability is limited. Dissemination was also limited to biology teachers at the same school.

Contribution: This study provides a practical model for integrating technology-based interactive media aligned with students’ learning styles. It enriches literature on digital learning tools in Indonesian secondary education and offers a reference for teachers and researchers developing similar media.

Keywords:
1. Google Site
2. Media Development
Authors:
1 . Rahmat Dzulfikry
2 . Patta Bundu
3 . Syukur Saud
How to Cite
Dzulfikry, R. ., Bundu, P., & Saud, S. (2025). Interactive biology media learning development to the student learning style (audio-visual-kinesthetic) based on Google Site. Universal Teaching and Learning Journal, 1(1), 47–59. https://doi.org/10.35912/utlj.v1i1.3367

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References

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  1. Desti, M. (2008). Kurikulum Berbasis Teknologi Informasi dan Komunikasi. Bandung: Alfabeta.
  2. De Porter, B., & Hernacki, M. (2010). Quantum Teaching. Bandung: PT Mizan Pustaka.
  3. Depdikbud. (2001). Kurikulum Pendidikan Dasar: Kurikulum KTSP SD/MI Mata Pelajaran Bahasa Indonesia. Jakarta: Puskur Depdiknas.
  4. DePorter, B. (2009). Quantum Learning "Fokuskan Energimu Dapatkan Yang Kamu Inginkan". Bandung: Kaifa.
  5. DePorter, B., & Hernacki, M. (1992). Quantum Learning: Unleasing The Genius In You. New York: Dell Publishing.
  6. Ekayani, P. (2017). Pentingnya Penggunaan Media Pembelajaran Untuk Meningkatkan Prestasi Belajar Siswa. Jurnal Lingkar Widyaiswara, 104 - 107.
  7. Ghufron, M., & Risnawati, N. R. (2014). Teori-Teori Psikologi. Yogyakarta: ArRuzz Media.
  8. Indah, D. S., Sunarno, & Sarwanto, S. (2018). Pengembangan Modul Fisika Berbasis Savi (Somatic, Auditory, Visualization, Intellectually) Untuk Meningkatkan Motivasi Siswa Pada Pembelajaran Fisika Kelas X SML Jurusan Multimedia Denan Topik Impuls dan Memoentum. Jurnal Pendidikan, 273.
  9. Kadir. (2015). Statistika Terapan : Konsep, Contoh dan Analisis Data dengan Program SPSS/Lisrel dalam Penelitian. Jakarta: Rajawali Pers.
  10. Kustandi, C., & Sutjipto, B. (2016). Media Pembelajaran. Bogor: Ghalia Indonesia.
  11. Muhajirah, M. (2020). Basic of learning theory:(behaviorism, cognitivism, constructivism, and humanism). International Journal of Asian Education, 1(1), 37-42. doi:https://doi.org/10.46966/ijae.v1i1.23
  12. Mukherjee, S., & Kittur, J. (2025). Learning through cognitive, affective, and psychomotor domains: Understanding under graduate engineering students’ perspectives in the United States. Engineering Education Review, 3. doi:https://doi.org/10.54844/eer.2025.0916
  13. Mulyasa, E. (2008). Menjadi Guru Profesional Menciptakan Pembelajaran Kreatif. Bandung: PT. Remaja Rosdakarya.
  14. Munir. (2008). Kurikulum berbasis teknologi informasi dan komunikasi: Alfabeta.
  15. Nawawi, H., & hadari, M. (1995). Instrumen Penelitian Bidang Sosial Yogyakarta: Gajah Mada University.
  16. Purwanto. (2009). Evaluasi Hasil Belajar. Yogyakarta: Pustaka Pelajar.
  17. Shaoying, G. (2025). Behavioristic Learning Theory The ECPH Encyclopedia of Psychology (pp. 138-139): Springer.
  18. Subrata, S. S. (1995). Psikologi Pendidikan. Jakarta: Raja Grafindo Persada.
  19. Sudjana, N. (2005). Dasar - Dasar Proses Belajar Mengajar. Bandung: Sinar Baru Algesindo.
  20. Sudjana, N. (2014). Penilaian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya.
  21. Sugiyono. (2013). Metode Penelitian Kuantitatif dan Kualitatif dan R&D. Bandung: CV Alfabeta.
  22. Sugiyono. (2020). Jalur menuju keberlanjutan dalam organisasi manufaktur: Bukti empiris tentang peran manajemen sumber daya manusia yang ramah lingkungan. trategi Bisnis dan Lingkungan, 29(1), 212-228. doi:https://doi.org/10.1002/bse.2359
  23. Susanto, A. (2013). Teori Belajar dan Pembelajaran. Jakarta: Kencana Prenada Group.
  24. Undang - Undang Sistem Pendidikan Nasional No. 20. (2003). Retrieved from Jakarta:
  25. Wiarto, G. (2016). Media Pembelajaran Dalam Pendidikan Jasmani. Yogyakarta: Laksitas.